![]() ![]() Minions follow players in a manner similar to pets, flying and passing through blocks as necessary to keep pace with the player's movements, though most cannot move through blocks for the purposes of attacking. The common limit of all minions is that each has a limited rate of attack and damage, but the different types also have various limits to their movement and/or attacks. Minions provide an ongoing source of damage against enemies which requires little or no attention from the player. A minion costs mana to summon initially, but follows the player indefinitely thereafter at no further cost. There are several different minions available, some of which can walk or fly, and attack using melee or ranged means. They follow the player indefinitely until the player dies, summons a replacement minion, manually cancels their buff, or exits the world. There are 47 summon weapons on the Desktop version, Console version, and Mobile version, 11 on the Old-gen console version, and 5 on the Nintendo 3DS version. Hitting an enemy with a whip causes a player's minions and sentries to target it immediately. Whips (Desktop, Console and Mobile versions) are related weapons that deal summon damage without summoning any minions. ![]() Additionally, the set bonuses of the Stardust armor, Chlorophyte armor, and Forbidden armor will summon an entity to fight for the player in a manner similar to minions. Minions are mobile characters that follow the player, while sentries remain stationary. The characters spawned by most summon weapons fall into one of two categories: minions and sentries. They cannot be hurt or killed, and deal summon damage. Summon weapons are a type of weapon that spawns secondary characters that will aid the player during battle by automatically attacking enemies within range. 11.4 (Old-gen console and 3DS versions) The procedure. ![]()
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